ANDREA UMBERTO ORIGLIA

CG SUPERVISOR

I’m a CG Supervisor and Senior CG Artist with over a decade of experience and a genuine love for filmmaking. Over the years, I’ve had the chance to work with some incredible studios and teams, building a strong background across all areas of CGI. That journey has naturally led me into CG Lead and Supervisor roles, where I can bring both my technical expertise and creative vision to the table. What drives me most is the team. I believe a positive, well-structured environment is the key to doing great work, and I enjoy helping create that space. Mentoring and supporting other artists is something I truly value. I like sharing what I’ve learned and watching others grow in their craft. Challenges don’t discourage me, I see them as opportunities to push for smarter, more innovative solutions, and I take pride in working hard to see those solutions through.
My showreel offers a glimpse into some of the projects I’ve been fortunate to work on, but it doesn’t always capture the full picture. In visual effects, many of the productions we contribute to can’t be shared publicly right away because of studio restrictions and release schedules, so what you see here is only a selection rather than everything I’ve done.

For a broader view of my journey, the section below showcases the films and series I’ve been involved in over the years. Each project has taught me something new and helped shape the way I approach my craft today. I see the showreel and the work history as two sides of the same story: one shows the craft in motion, while the other reveals the path that led me here.

Work Experience

Here’s a little tool I put together mostly for fun, where I rate my technical knowledge across different softwares. Each bar reflects not only the level of familiarity I have, but also the kind of experience I’ve built up with them, highlighted with tags for context.
I try to keep it as realistic as possible ( no inflated scores here ). Of course, I’m always looking to learn more, and if you’re wondering where most of my free time goes… well, you’re looking at it.

Main Softwares

  • Autodesk Maya

    USDModelRigLookdevLightingAnimationToolsGroomCFX

  • Houdini

    USDSolarisLightingLookdevCrowdGroomCFX

  • Substance

    Textures

  • Mari

    Textures

  • Nuke

    CG SlapcompsProof of works

  • Photoshop

    TexturesConcepts

  • After Effects

    TexturesConcept

  • Premiere

    Edit

  • DaVinci Resolve

    EditGrading

  • Eclipse

    PipelineToolsRigging

  • ComfyUI

    Learning AI workflow

  • Unreal Engine

    Learning for VFX and Games

Render Engine · Ray Tracing

  • Arnold

    USD SolarisHoudiniMaya

  • Karma

    USD Solaris

  • V-Ray

    USD SolarisHoudini

  • Mantra

    Houdini

  • Mental Ray

    Mayanot using from a while

Programming Languages

  • Python

    Pipeline workflowTools in MayaTools in Houdini

  • Mel

    Maya tools

  • CSS & HTML

    Apps

    Web developer

  • C++

    Learning

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